Hi Sage-Devel,

This is an email from the Jmol list in response to my questions about Jmol
and its relationship to java3d and jogle.

  -- William


---------- Forwarded message ----------
From: Charles(Qian) Xie <[EMAIL PROTECTED]>
Date: Dec 25, 2007 7:10 AM
Subject: Re: [Jmol-developers] Jmol-developers Digest, Vol 19, Issue 6
To: [EMAIL PROTECTED]




[EMAIL PROTECTED] writes:
>  3. Are you aware of jmol being used for applications outside of
> chemistry? E.g., applications
>       to general mathematical visualization?

I have been interested in using Jmol's graphics engine in physics and
engineering
simulations. I have done some, but limited, work based on v11. I don't
see any problem
of using Jmol to render views for discrete systems, such as the solar system,
or construct surfaces based on discrete points, as enabled by Bob's excellent
work on surfaces (recently, I had a need to construct wave surface from
particles for a smoothed particle hydrodynamics simulation, and I was thinking
that Jmol might be able to do that).

In addition to rendering views, we also want to add interactivity
supports. Basically,
we are interested in an interactive model construction environment that would
allow users to draw 3D shapes directly on the Jmol canvas that can
then be assigned
different physical properties. Along this line, I built a limited set
of molecular construction
tools, inlcuding an extrusion tool for drawing cylinders and cuboids
that reflect particles
in a molecular dynamics simulation. See the following link for an example:

http://mw2.concord.org/tmp.jnlp?address=http://mw2.concord.org/public/test/jmolgl.cml
(This link will launch our Molecular Workbench software, Java 5.0+ is
required.)

The work I had done is mostly experimental, because I was subject to
time limitation. I would
be interested in seeing some development in forging a Jmol graphics
library (JmolGL? JGL is
too close to JoGL). And I can testify that it may have qualified that,
particularly for its
outstanding performance and pure-Java portability (the two main
reasons that many of us
coming all the way to this point dropped Java3D and JoGL).

Just my two cents.
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-- 
William Stein
Associate Professor of Mathematics
University of Washington
http://wstein.org

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