I agree with Wolfgang...

My first version of the rules regarding expiration of events in a length 
sliding windows took 120s in my benchmark.
After thinking a little bit, the second version took 2s. Changed 
dramatically the behavior of the application, now can process several 
thousands of events in no time!

If I were you, my first try was to optimize the rules, doing some 
benchmark/profiling, to know where the bottleneck is.

Just my 2c,
Vítor Rui Moreira

On 19/05/2014, 18:31, Wolfgang Laun wrote:
> Graphics Processing Unit???
> Gosudarstvennoe Politicheskoe Upravlenie??????
>
> So as not to appear too derogative, let me ask how this "resource
> hunger" exhibits itself. Very frequently, some misconception w.r.t.
> rule structure and/or
> data model results in an inadequate resource consumptation that might
> easily have avoided.
>
> -W
>
> On 19/05/2014, Anton Hughes <[email protected]> wrote:
>> Hi all
>>
>> We have finding drools to be very resource hungry - and we are looking at
>> having to have very many servers just to satisfy our drools requirements.
>> So I am wondering, has anyone experimented with running drools on a GPU
>> server?
>>
>> Thanks and regards
>> Anton
>>
> 


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