You can do a lot with HTML5: http://techcrunch.com/2010/04/01/google-html5-quake/ http://pl4n3.blogspot.com/2010/07/bulletjs-javascript-ragdoll-physics.html
and it has the advantage of letting you put together an app for the iPhone/iPad while bypassing Apple's requirements for AppStore. When Chrome beta first came out and I heard it had the ability to create app shortcuts on the desktop, I realized you could package a web game in what appears to be a desktop app. The installer would just check if Chrome is available and if not, it'd download it for you. Chrome comes with Google Gears, so you can use a local SQL store, though I'm not sure how well that'd work with your game. Maybe as a cache. I'd like to talk to you more about the game off this list/forum. Using Rails to write a web-based turn-based game has been something I've been messing with in my head for a while. Ho-Sheng Hsiao On Aug 19, 2:26 pm, Jooma __ <[email protected]> wrote: > Thank you so much for replying. > > A lot of that was far over my head. But the mention of HTML5 Web sockets > was something I was unaware. I could easily force my userbase to use > HTML5 as it's just going to be friends. There won't be any profiting in > this project at all. Just something fun for maybe 10-20 people to do. > -- > Posted viahttp://www.ruby-forum.com/. -- You received this message because you are subscribed to the Google Groups "Ruby on Rails: Talk" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/rubyonrails-talk?hl=en.

