7H3LaughingMan wrote:
> Thanks for the help, I was already in the process of converting it
> into it's own separate class and having it always loading
> automatically. But right now I am having some issues mostly with
> carrying numbers across (mostly downwards). The idea is to have
> methods where I can get and set the individual values (pp, gp, sp,
> cp).
> 
> However if the value is set to a number below 0 it would...
> 1. Go up a level subtract one.
> 2. Add 10 to itself
> 3. Continue
> 
> I would like for it to always go downwards and thought I could use
> some recursion to keep these methods DRY. I don't want conversions
> being done unless it needs to be done. A person can't take 10 cp and
> magically turn it into 1 sp but if he purchases something that is 1 sp
> they can use 10 cp since it's the same value. But with the current way
> I was planning it would of had issues with infinite recursion and
> yadda yadda yadda. But here are some examples...
> 
> 1. 10 gp - 1 sp = 9 gp 9 sp
> 2. 200 cp - 2 gp = 0 cp
> 3. 10 sp - 1 pp = 0 cp (Not letting it get below 0, since normally
> this wouldn't happen unless under certain cirmstances)
> 
> http://pastebin.com/d420d085a

The easiest way to do this, I think, would be to define class Currency, 
with subclasses (or perhaps instances) SilverPiece, GoldPiece, and so 
on.  There's lots of info floating around on handling multiple 
real-world currencies; you should be able to do D&D money the same way.

> 
> I was going to add some options to where if it was set to something
> below 0 that it would automatically subtract 1 from the one above it,
> add 10 to itself, and continue doing the math while repeating if
> necessary with recursion. However that would be in issue if the one
> above it was 0 since if it was subtracted by 1 it would set the one
> below it to -1 causing it to repeat indefinitely.
> 
> I hope this kind of makes since, and I am kind of stumped on doing
> this without an insane amount of repeated coding.

Use the power of a decent object model.  I'll try to post a quick 
example if I have time.

> 
> FYI: I will probably add another class the is an extension called
> BankMoney, since the Bank has no issue converting automatically
> upwards or downwards and they also allow for negative ammounts.
> 
> 
> On Nov 8, 11:00�pm, Marnen Laibow-Koser <rails-mailing-l...@andreas-

Best,
--
Marnen Laibow-Koser
http://www.marnen.org
mar...@marnen.org
-- 
Posted via http://www.ruby-forum.com/.

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