Hey Syed,

I don't have an example to provide but I am assuming you could store the
image in Riak using the Bitstream encoding offered by the uGameDB lib.
Alternatively, you could probably parse the image as a binary string,
escape it and then store it within a json object using json encoding.

Here are two links with this info:
http://developer.muchdifferent.com/unitypark/uGameDB/SerializationMethods
http://developer.muchdifferent.com/unitypark/uLink/Serialization
http://www.tutorialspoint.com/csharp/csharp_data_types.htm

Hope this helps you.

On Wed, May 6, 2015 at 10:09 AM, syed shabeer <shabeer.s...@gmail.com>
wrote:

> I've gone through this site earlier but couldn't find any sample related
> to Image storage.
> Are there any other references?
>
> Thanks,
> Shabeer
>
> On Wed, May 6, 2015 at 7:12 PM, Christopher Meiklejohn <
> cmeiklej...@basho.com> wrote:
>
>>
>> > On May 6, 2015, at 2:41 PM, syed shabeer <shabeer.s...@gmail.com>
>> wrote:
>> >
>> > Hi,
>> > Is there an example/link i could refer to store and retrieve images in
>> Riak using UGameDB.
>>
>> Hi Syed,
>>
>> The UGameDB developer site has a section dedicated to operating and
>> working with Riak. [1]
>>
>> http://developer.muchdifferent.com/unitypark/uGameDB
>>
>> Thanks,
>> - Chris
>>
>> Christopher Meiklejohn
>> Senior Software Engineer
>> Basho Technologies, Inc.
>> cmeiklej...@basho.com
>>
>>
>
> _______________________________________________
> riak-users mailing list
> riak-users@lists.basho.com
> http://lists.basho.com/mailman/listinfo/riak-users_lists.basho.com
>
>


-- 
Sincerely,

Christopher Mancini
-----------------------------

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    purpose: solve problems with code,
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