using System; using System.IO; namespace Storage { public class StreamWrapper: Stream { private readonly Stream stream; private readonly Action onDispose; public StreamWrapper(Stream stream, Action onDispose) { this.stream = stream; this.onDispose = onDispose; } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (disposing && onDispose != null) onDispose(this); } public override bool CanRead { get { return stream.CanRead; } } public override bool CanSeek { get { return stream.CanSeek; } } public override bool CanWrite { get { return stream.CanWrite; } } public override void Flush() { stream.Flush(); } public override long Length { get { return stream.Length; } } public override long Position { get { return stream.Position; } set { stream.Position = value; } } public override int Read(byte[] buffer, int offset, int count) { return stream.Read(buffer, offset, count); } public override long Seek(long offset, SeekOrigin origin) { return stream.Seek(offset, origin); } public override void SetLength(long value) { stream.SetLength(value); } public override void Write(byte[] buffer, int offset, int count) { stream.Write(buffer, offset, count); } } }