You use snips to build small interactive widgets which can be combined and 
embedded into other GUI applications.   the snip-class% is a helper class 
for building snips and editor-snip% is a type of snip which allows building 
nested editors (an editor within an editor).

DrRacket uses snips for its editor and REPL, and supports user defined 
snips as well.  For example, in the video below, the plot is a snip% and so 
is the map.   Once you implement a snip, DrRacket knows how to use it when 
you show it in the REPL:

    https://www.youtube.com/watch?v=R2KU0ZvIJws

snips can also be embedded into GUI applications, for example you can build 
a GUI window which contains a map and several plots:

    https://www.youtube.com/watch?v=OElNG3ZGgd0

and you can also build interactive applications.  In the video below, each 
game tile is a snip% and they are managed by a pasteboard% object:

    https://www.youtube.com/watch?v=UKMgURA5Wg8

Alex.

On Friday, November 20, 2020 at 11:47:19 AM UTC+8 kokou.a...@gmail.com 
wrote:

> I have been reading about those classes but i can't properly figure out. 
>
> what are the main use-case of snip, snip-class and editor-snip? 
>
>
>
>
>

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