I'm considering using Racket to remake my 3D game CodeSpells.  I'm using 
http requests to have Unreal Engine and Racket talk to each other.  

When I use the http/request library, Racket fires off its GET request much 
slower than if it were to do a system call to curl.  (Same is true if I use 
simple-http, which makes me think the problem might be a deep one.)

Here's a video to demo the issue.  Notice how, with curl, the experience is 
playable, whereas with the Racket function, there's way too much time 
between the spell landing and the effect occurring:

https://youtu.be/jTqUFVlfBFA

Obviously, I'd like to do things in a Rackety way.  But I'm not above doing 
things the silly way.  I'd just be grumpy about it.

Any ideas?



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