Hey folks!

This is technically slightly outside the remit of this list, but I felt it
proper to give credit where it's due.

minicosm is an FP-oriented game engine for the browser that was
significantly inspired by the approach in Racket's universe.

https://github.com/jarcane/minicosm

The idea here was to have a similar concept of a system of functions
happening on a game state, with user API being purely functions that take
data and return data, with all mutable behavior handled by the game loop
runtime. It goes in a bit different direction, especially with the picture
language, but it may be of interest.

I'll be hopefully given a talk later this year (barring ongoing events),
and possibly a game jam in the coming months.

Have a good one,
A.C. Danvers

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