On Tue, Dec 10, 2019 at 08:13:32AM +0000, Stephen De Gabrielle wrote:
> New week, new Racket! What are you folks up to? Answer here or

Still tinkering with Rackettown.  I'd love to convert it to typed 
Racket, but the association list mechanism is inherently typeless.
(Or, I suspect, only typable in some not-easily-decidable 
type-theoretical logic).

Still looking at 3D graphics (you can find some of this in the 
Rackettown file 3d-notes).  There are a fair number of 3D-related 
packages in the Racket package library, but far too many of them 
currently don't compile or fail their test sets.

And there seems to be an opengl binding on its own, separate from the 
one hidden away in pict3d.  I'm no sure how the two are related.

I may find the best alternative for a 3D rackettown is to use openGL 
directly.  The buffer handling in pict3D and the triangle meshes in 
3d-model may be useful.  But it's not clear how to relate these meshes 
to opengl.

-- hendrik

kk

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