David Vanderson writes: > On Sat, Sep 1, 2018 at 7:02 PM Christopher Lemmer Webber > <cweb...@dustycloud.org> wrote: >> >> I checked it out. Very cool! Did you ever play Subspace / Continuum? >> Reminds me a lot of it. There's more detail here than I initially >> realized between the different roles of the ships and etc. >> >> My only complaint would be that the ships I tried so far were slower >> than I expected! I guess most of the fighting is about team strategy >> rather than fast paced shooting/manuvering? >> >> Looking forward to playing this at racketcon! > > Great! Good to hear it! I'm not sure about Subspace, but I think > I've played it or something similar. Warp is more inspired by a game > called Artemis. > > You're right - it's intended to be slower-paced with an emphasis on > player coordination and planning vs. twitch action. That said, I'm > sure I have a long way to go regarding game feel and balancing, and > I'm hoping to get good feedback like this. Thanks! > > Dave
Maybe it would make sense to add some "fast but fragile" type fighter ships to the mix? There are already quite a few "heavy but powerful" ships, so balancing it out could lead to some good choices for players to coordinate which actions they'd like to do. BTW, some videos of Subspace/Continuum... has a lot of good ideas you may consider borrowing: https://www.youtube.com/watch?v=E9W4jJGQU_E (the general "vanilla" fighting game) https://www.youtube.com/watch?v=CwkVrxYZvEE ("Trench Wars", by far the most popular mod of Subspace, was a team strategy "hold the base" type game) -- You received this message because you are subscribed to the Google Groups "Racket Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to racket-users+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.