I see metafunction->pict. It's basically what I want for a game I'm designing. It renders metafunction like this:
<https://lh3.googleusercontent.com/--e7GUGr3qkE/W1JEgDHcSMI/AAAAAAAADSc/yKXJng5mMB0-ZyTb_B2vFRvzg8KiXn-RwCLcBGAs/s1600/metafunction.png> However, I was wondering if there's a way to heavily customize the rendering -- or better yet, to access the underlying data structure for metafunctions, so I can make my own render function. Something like this silly example: <https://lh3.googleusercontent.com/-8722u1BOCM8/W1JFoXloAcI/AAAAAAAADSo/E1H2nmqgzLsMdFWQRnw_K7QGoxQDnm55wCLcBGAs/s1600/temp.png> If there's not a provided way to do this, that's fine. My Plan B was to write a macro that both defines the metafunction and additionally stores the relevant info for rendering later. I figured I'd ask, though. I didn't see anything in the API, and I poked around in the source code a bit too. -- You received this message because you are subscribed to the Google Groups "Racket Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to racket-users+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.