I'm working on converting my game to use mode-lambda, and it's going pretty
well so far, but I'd like to get smoother rendering of sprites rotated &
scaled.

I was hoping that (send gl-config set-multisample-size 4) would take care
of it.  That works for some raw opengl stuff I've tried, but not for
mode-lambda.

Is there some switch I've missed?  Or does this need deeper changes to the
shaders?  I'm happy to dig into it but wanted to make sure I wasn't missing
something obvious.

Thanks,
Dave

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