I'm working on converting my game to use mode-lambda, and it's going pretty well so far, but I'd like to get smoother rendering of sprites rotated & scaled.
I was hoping that (send gl-config set-multisample-size 4) would take care of it. That works for some raw opengl stuff I've tried, but not for mode-lambda. Is there some switch I've missed? Or does this need deeper changes to the shaders? I'm happy to dig into it but wanted to make sure I wasn't missing something obvious. Thanks, Dave -- You received this message because you are subscribed to the Google Groups "Racket Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to racket-users+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.