Last time I checked FrTime (and Reactive Programming in general) it seemed to me like a specialized application of constrained based programming. There is a run-time part and while some applications of the concept in other programming languages (such as C#) offer only some syntactic forms to "go reactive" FrTime is based on such a run time system. As far as I remember its forms are deliberately designed to look like "regular" Racket forms but they are interpreted by the run time. Nonetheless it somehow felt like a prove of concept. The last focus of development regarding reactive programming I found was some Google hosted application implemented with JavaScript? More I don't know (or remember) as I then left off to explore other grounds of the Racket world which I only entered through FrTime.

On 13/08/2015 12:55, Aidan Gauland wrote:
Are there any non-graphical FrTime demos?  I'm trying to figure out how
to define your own behaviors, and just going by the manual
<http://docs.racket-lang.org/frtime/>, it seems rather imperative in
nature, which is not what I understood it to be from reading the
whitepaper.
<https://cs.brown.edu/people/sk/Publications/Papers/Published/ck-frtime/paper.pdf>

I see that the definition of 'seconds' is using set-signal-thunk! and
set-signal-value!, which are not exported by the library (in other
words, not part of the language).

Have I completely misunderstood how FrTime is meant to be used?  Have I
hit its limitations, still being in the early states?  Or have I simply
been tripped up by gaps in the documentation?

Regards,
Aidan Gauland


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