I would pick something very "physical" like robots, music, graphics, 3D printing...

Maybe combine the above with a Rasberry Pi or other exposed computer, so that the educational demo is not judged by the slick standards of some rather impressive laptops/tablets/smartphones/gameconsoles that they already see at home.

Or, take something they already know a bit, like a tablet, and show them that they can create their own things for it (rather than being passive consumers of something someone else has made).

If you want to do robots, and have a Roomba and a cable, you can always use "http://www.neilvandyke.org/racket-roomba/";, though there is also non-Racket robot platform software that includes simulators with 3D graphics.

Or show them "http://scratch.mit.edu/"; or "http://www.squeak.org/";.

Neil V.

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