On 2013-07-11 00:03, Sean McBeth wrote: > [...] > The opposite side of this coin: a game I started writing in Microsoft > XNA, that I am still terribly keen to complete, but now XNA is a dead > platform. So *technological progress made the underlying API obsolete, > /but not the project itself/* (in this sense, the advent of the iPhone > and Android systems stole the indie game developer attention away from > XNA, thus why I list this as tech progress). This is particularly scary! > [...]
Hello, just a tangential note: While Microsoft may have abandoned that technology, there is an open source implementation of the XNA framework, http://www.monogame.net/, that actually runs on mobile devices as well as desktop computers. It seems all but dead to me :-) Ciao, Thomas -- When C++ is your hammer, every problem looks like your thumb. ____________________ Racket Users list: http://lists.racket-lang.org/users