Hello all,
When loading large pictures (± 4300x2600 pixels) I would expect that they takes
up around 45Mb of memory.
But when I monitored my program in windows task-manager I noticed it was more
in the neighborhood of 100Mb (after garbage collection, the in-between values
goes over 200Mb)
Hoping to find a reason for this I went looking into racket/draw/bitmap and
noticed that there is a variable "shadow" that is set to a zeroed out
byte-string, the size of the picture. But the only thing happening with this
"shadow" is it's definition and a set!. It is never read.
I tried removing the two references to "shadow", and in my programs everythings
seems to keep working, with the added bonus that the picture now indeed takes
only around 45Mb instead of 100Mb.
two questions:
As far as I understand classes, since shadow is locally defined, no parent or
child can access shadow, so removing it should be ok. Is this right?
Is there a way to see how much memory an object occupies?
Bert
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