TL;DR: About ~2.8x speedup from using local variables and unsafe functions. Copying each bitmap row could bring speedup to ~20x, but it doesn't quite work and I need your help. Pull request at https://github.com/plt/racket/pull/199
Hey there! I'm writing some FFmpeg bindings for Racket. It's fast enough to decode video in real time, but on my machine, set-argb-pixels takes 189.35±1.3 msec to run for a 500x500 image, which means I'm limited to displaying frames at ~5fps. Here's a toy benchmark to test set-argb-pixels: https://gist.github.com/4a5661dfad984cfdab19 There are some very simple bottlenecks that I've started to address: 1. It turns out that the references to b&w? and alpha-channel-local? for each pixel are slow slow slow. Making them local variables drops the time down to 124.8±1.0msec. This three-line change gives a speedup factor of about ~1.5 2. Using unsafe functions everywhere (unsafe-bytes-ref and friends, unsafe-fx+ and friends) drops it further to 67.05±0.6msec, which is a speedup factor of ~2.82 over the original on my machine A pull request for the above is at https://github.com/plt/racket/pull/199 Now, if we can assume that the input bytes already contain pre-clipped, premultiplied data, we don't really have to loop through each pixel. If we copy each row using copy-bytes!, that drops the function to 9.55±6.1 msec (!) which is a speedup factor of ~20x over the original. The problem with that is on my little-endian machine, Cairo expects the input data in BGRA format, not RGBA, so the colors look wrong. Alas, this is why Racket's doing all the byte swizzling manually. Is there a fast native way of switching the endianness of a byte vector assumed to contain 32-bit ints? Or some way to do what we want? If there's a way to do this, this could make playing simple low-resolution videos from Racket pretty feasible. ____________________ Racket Users list: http://lists.racket-lang.org/users