Op 30-6-2012 1:38, Neil Van Dyke schreef:
Stephen Bloch wrote at 06/29/2012 06:01 PM:
Either you introduce this stuff much better than I do, or your students are much sharper.

For the possible benefit of any students reading, I think someone say it, rather than leave it implied: Or the difference could be an isolated effect of, say, some subtle difference in how one concept was first introduced in their respective educations, not a reflection on the instruction or students overall.

Aside: I think students are much the same everywhere, and most all students have potential to be good at this stuff. But learning this stuff well requires a lot of work, and I think students generally do need to have sufficient sense that they're ``sharp,'' so that they stick with it and put in the necessary work. Or, there is another category of person, who sees themself as slow but determined; that will also lead to learning the stuff, if the self image gets them to put in the necessary work. (However, the ones who are self-assured and yet who don't do the learning work... they are doomed to be dim and to have few job options other than some kind of politician.)

Neil V.

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Im rereading the chapter and I think I found a piece of the puzzle.

In the chapter there is a mention of this :

;A SIGS(short for "space invader game state") is one of:
;--(make-aimUFO <#%28tech._mix._ufo%29>Tank <#%28tech._mix._tank%29>)
;--(make-firedUFO <#%28tech._mix._ufo%29>Tank <#%28tech._mix._tank%29>Missile <#%28tech._mix._missile%29>)



I can do the same for my problem.

; A Vanimal is one of :
; - (make-Vcat ( x happiness)
;   (make-Vcham ( x happiness)

So Vanimal is not a struct but strictly a name.

Am I on the right track.

Roelof


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