And how to do it in C++:

  gamasutra.com/view/news/169296/Indepth_Functional_programming_in_C.php

He's not saying anything PLT hasn't been saying for years. But he does say some of them differently. And he's John FRIGGIN' Carmack: the guy behind the first 3D games ever made, and a current game industry mover-and-shaker and icon. He has a chance to reach people we can't.

I copied some great quotes while I read this. Starting with the one I'm most sad to agree with:

"... it would be irresponsible to exhort everyone to abandon their C++ compilers and start coding in Lisp, Haskell, or, to be blunt, any other fringe language."

It's for external reasons, like reliance on proprietary libraries and tool chains, and certification requirements.

This one should be framed somewhere, for the second sentence:

"A large fraction of the flaws in software development are due to programmers not fully understanding all the possible states their code may execute in. In a multithreaded environment, the lack of understanding and the resulting problems are greatly amplified, almost to the point of panic if you are paying attention."

He explains Racket's pragmatic purity rather well:

"It can be fun in a puzzly sort of way to try to push purity to great lengths..."

"There is a continuum of value in how pure a function is, and the value step from almost-pure to completely-pure is smaller than that from spaghetti-state to mostly-pure."

Neil ⊥

____________________
 Racket Users list:
 http://lists.racket-lang.org/users

Reply via email to