On Dec 20, 2011, at 2:39 PM, Thom Chiovoloni wrote: > Hello Racket users! > > As some of you might know, last weekend was Ludum Dare, a game development > competition where the members attempt to write a game in either 48 or 72 > hours (depending on the competition they are entering). > > I entered the 72 hour competition, and wrote my entry in Racket. I chose > Racket for this because while it's not one of the traditional game > development languages, it is a powerful language with a full-featured and > robust gui toolkit, and also because development time of Racket code is very > low (assuming I already know the contents of the documentation). > > Enough about that! > > The game is named W, and is a puzzle/adventure type game. It is quite short > as of right now (only 5 rooms, a symptom of the design, code, art, and sound > effects being created in 72 hours), but with any luck I will continue > updating it this winter. > > You can find the game and source on its entry page here (includes > screenshots), or on its GitHub page here. (note that those two links do not > point to identical versions of the game, the GitHub page is still in active > development, the submitted version is available as the ldjam branch). > > Anyway, I just thought some of you might think this was cool, so I hope you > take a look!
Very cool! Much appreciated. Thanks, John Clements
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