On Dec 20, 2011, at 2:39 PM, Thom Chiovoloni wrote:

> Hello Racket users!
> 
> As some of you might know, last weekend was Ludum Dare, a game development 
> competition where the members attempt to write a game in either 48 or 72 
> hours (depending on the competition they are entering).
> 
> I entered the 72 hour competition, and wrote my entry in Racket.  I chose 
> Racket for this because while it's not one of the traditional game 
> development languages, it is a powerful language with a full-featured and 
> robust gui toolkit, and also because development time of Racket code is very 
> low (assuming I already know the contents of the documentation).
> 
> Enough about that! 
> 
> The game is named W, and is a puzzle/adventure type game.  It is quite short 
> as of right now (only 5 rooms, a symptom of the design, code, art, and sound 
> effects being created in 72 hours), but with any luck I will continue 
> updating it this winter.
> 
> You can find the game and source on its entry page here (includes 
> screenshots), or on its GitHub page here. (note that those two links do not 
> point to identical versions of the game, the GitHub page is still in active 
> development, the submitted version is available as the ldjam branch).
> 
> Anyway, I just thought some of you might think this was cool, so I hope you 
> take a look!

Very cool!

Much appreciated.

Thanks,

John Clements

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