It wasn't clear to me from the video how someone programs the behavior
of the games. I wonder whether that is currently slick visual
programming, or it's pretty much traditional programming (albeit with
text editor features like a pop-up color chooser).
The Self morphs world, for example, didn't achieve the holy grail of
visual programming, but it did give better demo for specifying behavior.
--
http://www.neilvandyke.org/
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