I think you rather mean the difference between event handlers in Worlds and 
event handlers for Universe Worlds: return a package that may include a sound 
to be played. Sounds depend too much on the exact action you took. 

What I dont understand is why John thinks it's simple. I don't understand sound 
at any deep level. I do understand that it takes time and that playing in 
asynchronously may create noise and nothing pleasant. How are you going to 
avoid this? 

-- Matthias


_________________________________________________
  For list-related administrative tasks:
  http://lists.racket-lang.org/listinfo/users

Reply via email to