On Jul 16, 2011, at 10:33 AM, I wrote: > some version of [each sprite having a name] may be the least-bad idea so far, > including mine :-)
Here's another idea: provide a "sprite+picture" structure, and have all the operations take in and return it. One could use it directly as a world in big-bang animations, for cases that only involve one sprite. Problems that require more than one sprite would use a world type that has a picture and a LIST of sprites, but they would pass into the operations only the picture and the relevant sprite, putting both back where they belong after the operation returns. Stephen Bloch sbl...@adelphi.edu _________________________________________________ For list-related administrative tasks: http://lists.racket-lang.org/listinfo/users