On Feb 5, 2011, at 9:55 PM, Yaron Minsky wrote:

> it should be to build satisfying video games are really worth fixing.  

Yes they are! Any helpful proposals are appreciated and have been acted on in 
the past. 

(Perhaps I should start playing Scratch and Alice :-) )

>  The key thing that I like pedagogically about the big-bang is the way it 
> makes the kid think explicitly about how they're modeling the state of the 
> game.

Yeap, that's how you hook it up to math: playful explicit state. 


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