1. Do you know 2htdp/image and 2htdp/universe? That should make the small project straightforward.
2. Take a look at 2htdp/batch-io and see whether it is good enough or whether you need modifications that help with this. -- Matthias On Dec 20, 2010, at 4:12 PM, Ken Hegeland wrote: > I wasn't quite sure what to name this, it is a two part question. > > I am nearly done with HTDP, and I am starting a small project of my own to > make a simple turn based rpg. Its mostly structure mutation. My goal is to > use draw mazes on the canvas and then have a character item(most likely a > solid disk) and allow it to be move with the move function used so many times > in the book. > > I want to allow this move function to be applied with the keyboard arrows > which I believe I know how to do, but I am unsure how to get the program to > continually move if I hold down the key. > > > > > > My other question is, in most rpg type games you need to ability to save your > current progress, how can I do this so when I restart and run the program I > can continue where I left off? > > Also, thanks for all the help with the book, I have about 30 pages left a few > more hard challenges, which I may be asking for help for soon, left. Its a > great book, thanks for writing it. > > _________________________________________________ > For list-related administrative tasks: > http://lists.racket-lang.org/listinfo/users
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