On Jul 20, 2010, at 5:32 PM, Mathew Kurian wrote:

> I just recently started coding a game in scheme and am noticing an issue when 
> loading PNGs.
> This issue happens RANDOMLY on RANDOM image(s). So, its not just one 
> particular image.
> 
> well, i forgot to say the issue...the issue is that the images are full 
> black. The image shape is evident and clear, but is filled with all black.
> I capped the memory at 512 MB.
> 
> (define OVERLAY-RED (bitmap "src/bg-overlay/red.png")) ;; ex. of how i load 
> the images
> 
> Any ideas?
> 
> Lemme show you the issue:
> 
> Picture 1: Notice the RED blood: THIS IS THE GOOD ONE
> 
> http://img829.imageshack.us/img829/4864/65490383.jpg
> 
> Picture 2: Notice the now BLACK blood: I have tried to point it out using 
> arrows: THIS IS THE ERRORED ONE
> 
> http://img130.imageshack.us/img130/7563/76349361.jpg

First: I'm certainly impressed by the detail of your graphics. 

Second: It looks to me like this is an alpha channel issue; specifically, it 
looks like the transparency is being handled correctly, but that the pixel 
color info is lost.

Can you reduce this problem to a five-line program that fails some or all of 
the time?

John Clements

Attachment: smime.p7s
Description: S/MIME cryptographic signature

_________________________________________________
  For list-related administrative tasks:
  http://lists.racket-lang.org/listinfo/users

Reply via email to