Dear all, I have tried to plot a triangular matrix with the function persp3d(rgl).
for example z=rbind(c(1,NA,NA,NA),c(5,3,NA,NA),c(4,2,9,NA),c(8,6,5,11)) x=1:4 y=1:4 persp3d(x,y,z,color="gray") The two extreme points are not plotted (value=1 and value=10). It seems because the half of the matrix have 'NA' and perp3d need planar quadrilateral face. So I decided to use the function triangle3d to integrate these points into the scene. So, for the first point I did : triangles3d(x=c(1,2,2),y=c(1,1,2),z=c(1,5,3)) and it worked But a problem remains because the light movment on this triangle looks independant and I did not find how to solve this issue. How can I prefectly integrate this triangle into the scene? Thank for help [[alternative HTML version deleted]] ______________________________________________ R-help@r-project.org mailing list https://stat.ethz.ch/mailman/listinfo/r-help PLEASE do read the posting guide http://www.R-project.org/posting-guide.html and provide commented, minimal, self-contained, reproducible code.