On Thu, 5 Nov 2015 at 14:01 Duncan Murdoch <murdoch.dun...@gmail.com> wrote:
> On 04/11/2015 6:56 PM, Michael Sumner wrote: > > Hello, I've CCd' Duncan Murdoch as the rgl maintainer, but I'm also keen > to > > hear from the broader community of any insights. > > > > In rgl my understanding is that there's only one rotation-navigation > mode, > > where you left-click hold and the view pivots abound the centre of the > > scene. > > That's not quite true: there are several modes built in, and the > possibility of adding your own. > > > In other tools, including Google Earth, that is the default behaviour but > > there's also a click-centric mode where the view pivots about the point > > clicked on. > > > > I haven't found the right terminology for this, but I call it > > > > 1) Data-centric navigation, rotating about the centre of the data in the > > scene (invoked by left-click-drag in rgl and GE and others) > > 2) Click-centric navigation, rotating about the point clicked on (invoked > > by centre-click-drag in GE and others, but not rgl) > > > > My questions: > > > > 1) I'd appreciate any guidance on my terminology here, whether I'm making > > sense and ask for pointers to resources that explore this properly > > 2) Is there scope to add this "click-centric" navigation to rgl? I'd > > appreciate any pointers to how it could be done - is it an rgl-level > > feature, or deeper down? > > If I understand your description properly, you can add it using the > "user" mouse mode (see ?par3d). You should also see that help topic for > a description of how rendering is done, and ?rgl.setMouseCallbacks > for an example of doing it. > > The hard part in doing this is in working out *exactly* what you want > the mouse to do. If you work that out for the mode you want but find > the "user" mode is unsatisfactory for some reason, I'd be willing to add > it as another built in mode. > > Duncan Murdoch > > Thank you, I can see the way forward now. Cheers, Mike. > > > > I know that "click-centric" clicked-on point has a different meaning in > > different contexts, in GE clearly it finds the nearest point intersecting > > the globe surface since that is a always-present structure, but other > tools > > must have rules to specify where the pivot point is - either > intersecting a > > data element or somewhere in the scene. > > > > The data-centric mode is fine for small scenes with a limited scope, but > > when the extent covered by data is large it's quite unwieldy to focus in > on > > specific parts of the scene. I know this could be controlled by > > pushing/popping elements in the scene but the navigation mode obviously > > offers more flexibility. > > > > [[alternative HTML version deleted]] ______________________________________________ R-devel@r-project.org mailing list https://stat.ethz.ch/mailman/listinfo/r-devel