Hi,

You can also activate the OpenCL option.  Some algorithms have been optimized 
(I believe it’s still experimental).  If you have a compatible  OpenCL video 
card, it will run these on the card.  If not, it can probably run on compatible 
CPUs. 

https://www.itopen.it/opencl-acceleration-now-available-in-qgis/

I find it’s worth testing equivalent algorithms from different sources in the 
Processing plugin is worth the trouble.  Some Saga algorithm are faster.  
Merging vector lines, for example, could take a long time using the QGIS 
algorithm (talking hours) and was much faster (a few minutes) using the Saga 
version of the tool.  I also found that some algorithms are much faster to 
handle when the files are not open beforehand in the layer manager.  For 
example, the Processing plugin can sometimes grab the needed files directly on 
the hard drive rather than picking one that is already open in the layer 
manager. Looking at the processor, memory and disk usage can also help identify 
bottle necks in the hardware.  

Nicolas Cadieux
https://gitlab.com/njacadieux

> Le 16 avr. 2021 à 03:34, Francesco Pelullo <[email protected]> a écrit :
> 
> 
> 
> 
> Il ven 16 apr 2021, 02:56 Stewart Holt <[email protected]> ha scritto:
>>  Parallelizing script execution is complex and I doubt that it is currently 
>> done in QGIS.
> 
> 
> That's true.
> 
> In Settings / Options / Rendering / there's a checkbox for render layers in 
> parallel using as many CPU cores you want, but It Is enabled by default so I 
> suppose that there are no others settings that could make QGIS more 
> aggressive in CPU usage.
> 
> 
> Regards
> 
> 
> 
>> 
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