Hi Hannes Would it alright if I added this information to > https://docs.qgis.org/latest/en/docs/user_manual/working_with_3d_tiles/3d_tiles.html#what-are-3d-tiles > ? Marketing-wise it would be a bit negative ("partial XX support" sounds > worse than plain "3D Tiles support"), but I think for users it would be > super helpful. >
That would be indeed very useful - thanks for volunteering to add that :) > When you say "gltf 2.0 assets" this includes both text (.gltf) and binary > (.glb) encodings, right? > Correct - both text and binary encodings are supported. Essentially it is support of 3DTILES_content_gltf extension. (Note: EXT_mesh_gpu_instancing extension is not supported yet - that's kind of equivalent of "i3dm" encoding into gltf) Yeah it seems like there is a lot of "flavours" of 3D Tiles in addition to > the standards. So confusing. D: > Yeah there are some extensions, which eventually got adopted into 3D Tiles 1.1. > Pirmin's repo has been of great help already. I haven't had much luck with > pg2b3dm but currently I am evaluating mago-3d-tiler fairly successfully and > I will share my findings if they are worthy. > Cool - will be interesting to see what you can achieve! By the way, Cesium ion has quite generous free tier and can generate 3D tiles from lots of formats... Cheers Martin
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