Hi Arturo,

make sure you create overviews on your big rasters or QGIS will re-read the whole file all the time to render an appropriate representation in the map.

Cheers, Hannes

Am 30.05.23 um 04:35 schrieb afernandez via QGIS-Developer:
Hello Martin,
I'm trying to understand what you're saying but my background is in numerical methods where tasks are split into threads for acceleration purposes. If a single layer is rendered by a single core (as you write and I was observing), how would a 1,000 x 1,000 (or a 5,000 x 5,000) layer be handled? Wouldn't it take too long? (However, you want to define 'too long'). As far as more details about the process, the tensor 'var' (n x m x index where I have tried different combinations but let's say n x m is 100 x 200) of floating point numbers is manipulated according to the following pseudo-code:
# Initial manipulations
            dims = var.dimensions
            shape = var.shape
            driver_name = 'GTIFF'
            driver = gdal.GetDriverByName(driver_name)
            np_dtype = var.dtype
            type_code = gdal_array.NumericTypeCodeToGDALTypeCode(np_dtype)
            gdal_ds = driver.Create(_my_path_, cols, rows, 1, gdal.GDT_UInt16)
gdal_ds.SetProjection(_my_projection_)
gdal_ds.SetGeoTransform(_my_transformation_)
# Creation of the bands and scaled matrix
            band = gdal_ds.GetRasterBand(1)
            data = var[_chosen_index_]
            data = ma.getdata(data)
            data_scaled =  np.interp(data, (data.min(), data.max()), (0, 255))             data_scaled2 = data_scaled.astype(int) # This is to rescale into integers so that it can color the layer
# *** Lines to set up the color palette ***
# Write the array to band once everything has been rescaled
            band.WriteArray(data_scaled2)
            gdal_ds.FlushCache()

This procedure seems to work well and takes a reasonable amount of time. Then, the time is consumed when doing the rendering itself. I'm not entirely sure what you mean by 'sub-optimal raster format' or 'thre are overviews missing' so I cannot address them specifically.
Thanks,
Arturo




Martin Dobias wrote:


Hi

On Fri, May 26, 2023 at 11:30 PM afernandez via QGIS-Developer <qgis-developer@lists.osgeo.org> wrote:

    Hello,
    One of my project would greatly benefit from a much faster
    rendering. After some testing, the bulk (>99%) of the time is
    spent at rendering the layer with QgsRasterLayer(...,...). What I
    have also noticed is that rendering time does not change with the
    number of cores, which suggests that the renderer might be using
    a single thread. I checked the API documentation but couldn't
    find anything about multithreading or some other procedure to
    accelerate rendering. I was wondering if anyone has any
    suggestion or has faced a similar difficulty.


Multi-threaded rendering is done at the granularity of whole map layers, so a single layer is rendered by a single CPU core. Therefore if you have just one layer that is slow to render, the multi-threading is not going to help. It is best to do some testing how you can improve the layer's rendering - for example, it could be that you are using some sub-optimal raster format, or there are overviews missing, or something else... one would need more details.

Regards
Martin


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