No comments?l I was expecting at least a bit of discussion about this.
:-) Alexandre Neto A sábado, 6/11/2021, 20:46, Even Rouault <even.roua...@spatialys.com> escreveu: > Hi, > > Probably a topic that can raise passions and on which I'm moderately > legitimate to speak, but shouldn't we seriously consider leveraging the > Conda / Conda-Forge (https://conda-forge.org/) ecosystem for QGIS > packaging, especially on the Windows and Mac platforms ? QGIS depends on > a lot of external dependencies, and building them and updating them is > really about maintaining a packaging system, and QGIS has two such > separate and bespoke systems for Windows (OSGeo4W) and Mac > (QGIS-Mac-Packager). The ideal vision would be that the QGIS project > mostly maintains the bits specific to QGIS, but not be the sole > maintainer of its dependencies such as QT, GDAL (and its many > dependencies), PDAL, GRASS etc, as it is today. Conda-Forge provides a > truly collaborative environment and active community that already > bundles a number of those dependencies, and QGIS is already there (not > full capabilities yet, due to some dependencies missing. That would be > one of the points to address). The Conda-Forge community is really > vibrant (if you look at > https://github.com/conda-forge/staged-recipes/pulls?q=is%3Apr+is%3Aclosed, > > you can see that 20 packages were added in the last 24 hours!). It is > also a NumFocus sponsored project. It has support from a number of > institutions. It is unlikely to disappear anytime soon. > > There would certainly work needed to build installers from them. I found > https://github.com/conda/constructor project where you can build > standalone installers from Conda packages, but was told it is perhaps > not super mature. Even if QGIS needs require a dedicated installer with > custom bits, leveraging already packaged dependencies would probably be > a big enough win compared to the current situation where the whole stack > needs to be built and rebuilt from scratch by only a few knowledgeable > people, on non-shared infrastructure. > > There would be the possibility to pin dependencies at certain known good > points, for example to base LTR builds on top of them. > > I guess also that Conda based installers could help for plugins that > require installing native or Python dependencies, but that'd be already > more a secondary advantage. > > Another proof that Conda is to be taken seriously: > https://developers.arcgis.com/python/guide/understanding-conda/ > > I'm not saying this is a magical solution: there would clearly be a > significant amount of work and technical hurdles to solve to reach the > same degree of maturity as our current installers, but it is probably an > investment worth considering for the long term. > > Even > > -- > http://www.spatialys.com > My software is free, but my time generally not. > > _______________________________________________ > QGIS-Developer mailing list > QGIS-Developer@lists.osgeo.org > List info: https://lists.osgeo.org/mailman/listinfo/qgis-developer > Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-developer >
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