Thanks David and Matthias for providing some feedbacks about QGIS 3 on mac. I also would like QGIS 3 compiling on mac.
I hope you will update the install.md on the repo when you will have a working workflow ? Thanks 2016-11-01 1:22 GMT+07:00 Matthias Kuhn <[email protected]>: > Hi Diane and welcome aboard, > > I also didn't manage to compile master on osx yet. > > Some more information can be found here also: > > https://github.com/OSGeo/homebrew-osgeo4mac/pull/146# > issuecomment-254011621 > > I think most of the dependencies should meanwhile be available on > homebrew (but not sure). > > Regards > Matthias > > On 10/31/2016 06:56 PM, David Marteau wrote: > > Hi > > > > I will speak with my own experience using and compiling Qgis on Mac (El > capitan and Maverick): > > > > First I use Macport: MacPort use clang/libc++ by default (at least with > XCode 5.3 on Maverick, 7.3 on El capitan) so this should solve one of your > problems. > > I have installed qt5 from MacPort without problems. > > > > The problems arise with some ports that do not fully support qt5 > variants and you need to tweak some portfiles: qscintilla and py-qscintilla > are one of them and are required by Qgis. > > If you are interested I can give you my diff files for portfiles. > > > > I had to build qwt directly from sources because tweaking Macport > portfiles was too painful, but I did not encounter any serious problems as > far as I can remember. > > > > No source code was needed to be patched, only compilation configurations. > > > > Once you get all dependencies you need to set the cmake options > accordingly to the path of your installation: > > > > Here is my defines: > > > > » » -DCMAKE_INSTALL_PREFIX:PATH=/Applications \ > > » » -DWITH_SERVER=ON \ > > » » -DWITH_PYSPATIALITE=ON \ > > » » > > -DPYTHON_CUSTOM_FRAMEWORK:PATH=/opt/local/Library/Frameworks/Python.framework > \ > > » » -DEXPAT_INCLUDE_DIR:PATH=/opt/local/include \ > > » » -DEXPAT_LIBRARY:FILEPATH=/opt/local/lib/libexpat.dylib \ > > » » -DSQLITE3_INCLUDE_DIR:PATH=/opt/local/include \ > > » » -DSQLITE3_LIBRARY:FILEPATH=/opt/local/lib/libsqlite3.dylib \ > > » » -DQT_QMAKE_EXECUTABLE:FILEPATH=/opt/local/libexec/qt5/bin/qmake > \ > > » » > > -DQWT_INCLUDE_DIR:PATH=/usr/local/qwt-6.1.3/lib/qwt.framework/Versions/6/Headers > \ > > » » > > -DQWT_LIBRARY:FILEPATH=/usr/local/qwt-6.1.3/lib/qwt.framework/Versions/6/qwt > \ > > » » -DQCA_INCLUDE_DIR:PATH=/opt/local/include/qca \ > > » » -DQCA_LIBRARY:FILEPATH=/opt/local/lib/libqca.dylib \ > > » » -DQSCINTILLA_INCLUDE_DIR:PATH=/opt/local/libexec/qt5/include \ > > » » > > -DQSCINTILLA_LIBRARY:FILEPATH=/opt/local/libexec/qt5/lib/libqscintilla2.dylib > \ > > » » > > -DQT_LRELEASE_EXECUTABLE:FILEPATH=/opt/local/libexec/qt5/bin/lrelease > \ > > > > I hope that full support for qt5 will be available from Macport soon, > but for now I have managed to compile Qgis from the master branch without > struggling too much. > > > > Best, > > David > > > >> Le 31 oct. 2016 à 16:12, Diane Perez <[email protected]> a écrit : > >> > >> Dear QGIS developers, > >> > >> First of all, thank you very much for the great job, I have been a very > happy user for years ! > >> > >> I would like to contribute now to the development, but I found myself > stuck at the installation of dependencies. > >> > >> According to the instructions of the INSTALL file provided with the > source code, mac users should use Qt 4 and compile and install a bunch of > dependencies for which binaries are not available (mainly Spatialindex, > SIP, QScintilla2, PyQt, Qwt and bison) before being able to compile QGIS. I > followed the instructions and got stuck at compiling QGIS as the master now > requires Qt 5. > >> > >> Now as I actually started by installing Qt 5 by mistake, I had the > opportunity to see that it leads to a lot of problems to compile the > dependencies. As far as I understand, Qt 5 requires C++11, which means one > must use the new libc++ library instead of the old libstdc++ (at least on > my configuration, with El Capitan and clang/llvm). Some modifications are > such that mixing both is not possible, so everything must be compiled from > start with C++11 and libc++. Unfortunately most of the dependencies I > mention above do not compile without tweaking, and I stopped doing it when > it started meaning not only modifying the Makefiles but the code itself... > >> > >> I guess some of you work on mac, and have a far better understanding of > all this than me. So my question is : how did you install those > dependencies to compile the last version of QGIS with Qt 5 ? > >> > >> Did you have to compile again all of them or only a subset using Qt 5 > and C++11 ? If so, how did you do it ? I got stuck at Qwt (6.1.3) which > uses lots of functions deprecated in Qt 5. > >> > >> I hope someone can give me pointers, as I would really like to > contribute to QGIS (and hopefully fix a few bugs bugging me) ! > >> > >> Best regards, > >> Diane > >> > >> _______________________________________________ > >> Qgis-developer mailing list > >> [email protected] > >> List info: http://lists.osgeo.org/mailman/listinfo/qgis-developer > >> Unsubscribe: http://lists.osgeo.org/mailman/listinfo/qgis-developer > > > > _______________________________________________ > > Qgis-developer mailing list > > [email protected] > > List info: http://lists.osgeo.org/mailman/listinfo/qgis-developer > > Unsubscribe: http://lists.osgeo.org/mailman/listinfo/qgis-developer > > > _______________________________________________ > Qgis-developer mailing list > [email protected] > List info: http://lists.osgeo.org/mailman/listinfo/qgis-developer > Unsubscribe: http://lists.osgeo.org/mailman/listinfo/qgis-developer >
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