Add some ifdefs to avoid an unused function and unused variable. Fixes: de1f8ce0abb8 ("ui/dbus: use shared D3D11 Texture2D when possible") Co-developed-by: BALATON Zoltan <bala...@eik.bme.hu> Message-Id: <336f7697-bcfa-1f5f-e411-6859815aa...@eik.bme.hu> Signed-off-by: Richard Henderson <richard.hender...@linaro.org> --- ui/dbus-listener.c | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/ui/dbus-listener.c b/ui/dbus-listener.c index e10162b279..0240c39510 100644 --- a/ui/dbus-listener.c +++ b/ui/dbus-listener.c @@ -177,6 +177,7 @@ fail: } #endif /* WIN32 */ +#if defined(CONFIG_GBM) || defined(WIN32) static void dbus_update_gl_cb(GObject *source_object, GAsyncResult *res, gpointer user_data) @@ -203,11 +204,14 @@ static void dbus_update_gl_cb(GObject *source_object, graphic_hw_gl_block(ddl->dcl.con, false); g_object_unref(ddl); } +#endif static void dbus_call_update_gl(DisplayChangeListener *dcl, int x, int y, int w, int h) { +#if defined(CONFIG_GBM) || defined(WIN32) DBusDisplayListener *ddl = container_of(dcl, DBusDisplayListener, dcl); +#endif trace_dbus_update_gl(x, y, w, h); -- 2.34.1