From: Marc-André Lureau <marcandre.lur...@redhat.com>

Before sdl2_gl_update() is called, sdl2_gl_switch() may decide to
destroy the console window and its associated shaders.

Resolves: https://gitlab.com/qemu-project/qemu/-/issues/1644
Fixes: c84ab0a500a8 ("ui/console: optionally update after gfx switch")

Signed-off-by: Marc-André Lureau <marcandre.lur...@redhat.com>
Tested-by: Bin Meng <bin.m...@windriver.com>
Message-Id: <20230511074217.4171842-1-marcandre.lur...@redhat.com>
(cherry picked from commit b3a654d82ecf276b59a67b2fd688e11a0d8a0064)
Signed-off-by: Michael Tokarev <m...@tls.msk.ru>

diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index 39cab8cde7..bbfa70eac3 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -67,6 +67,10 @@ void sdl2_gl_update(DisplayChangeListener *dcl,
 
     assert(scon->opengl);
 
+    if (!scon->real_window) {
+        return;
+    }
+
     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
     surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
     scon->updates++;
-- 
2.39.2


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