From: Marc-André Lureau <marcandre.lur...@redhat.com> Before sdl2_gl_update() is called, sdl2_gl_switch() may decide to destroy the console window and its associated shaders.
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/1644 Fixes: c84ab0a500a8 ("ui/console: optionally update after gfx switch") Signed-off-by: Marc-André Lureau <marcandre.lur...@redhat.com> Tested-by: Bin Meng <bin.m...@windriver.com> Message-Id: <20230511074217.4171842-1-marcandre.lur...@redhat.com> (cherry picked from commit b3a654d82ecf276b59a67b2fd688e11a0d8a0064) Signed-off-by: Michael Tokarev <m...@tls.msk.ru> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c index 39cab8cde7..bbfa70eac3 100644 --- a/ui/sdl2-gl.c +++ b/ui/sdl2-gl.c @@ -67,6 +67,10 @@ void sdl2_gl_update(DisplayChangeListener *dcl, assert(scon->opengl); + if (!scon->real_window) { + return; + } + SDL_GL_MakeCurrent(scon->real_window, scon->winctx); surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h); scon->updates++; -- 2.39.2