When OpenGL is enabled, create only the OpenGL context, ignoring the SDL renderer as it is unused anyway.
Signed-off-by: Antonio Caggiano <quic_acagg...@quicinc.com> --- v2: There is no need to specify major and minor version if the SDL renderer is not created. Also, tested on Windows. v3: Completely messed up the commit, now fixed. ui/sdl2.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/ui/sdl2.c b/ui/sdl2.c index 9d703200bf..82e6ee5511 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -113,11 +113,11 @@ void sdl2_window_create(struct sdl2_console *scon) SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver); SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1"); - } - scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0); - if (scon->opengl) { scon->winctx = SDL_GL_CreateContext(scon->real_window); + } else { + /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */ + scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0); } sdl_update_caption(scon); } -- 2.40.0