Hi Antonio On Wed, Jun 7, 2023 at 1:05 PM Antonio Caggiano <quic_acagg...@quicinc.com> wrote:
> Add the SDL_WINDOW_ALLOW_HIGHDPI flag when creating a window and get the > drawable size instead of the window size when setting up the framebuffer > and the viewport. > > What does this actually change? What about non-gl display, Mouse motion, and display resize? thanks Signed-off-by: Antonio Caggiano <quic_acagg...@quicinc.com> > --- > ui/sdl2-gl.c | 4 ++-- > ui/sdl2.c | 2 +- > 2 files changed, 3 insertions(+), 3 deletions(-) > > diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c > index bbfa70eac3..251b7d56d6 100644 > --- a/ui/sdl2-gl.c > +++ b/ui/sdl2-gl.c > @@ -53,7 +53,7 @@ static void sdl2_gl_render_surface(struct sdl2_console > *scon) > SDL_GL_MakeCurrent(scon->real_window, scon->winctx); > sdl2_set_scanout_mode(scon, false); > > - SDL_GetWindowSize(scon->real_window, &ww, &wh); > + SDL_GL_GetDrawableSize(scon->real_window, &ww, &wh); > surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh); > > surface_gl_render_texture(scon->gls, scon->surface); > @@ -239,7 +239,7 @@ void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, > > SDL_GL_MakeCurrent(scon->real_window, scon->winctx); > > - SDL_GetWindowSize(scon->real_window, &ww, &wh); > + SDL_GL_GetDrawableSize(scon->real_window, &ww, &wh); > egl_fb_setup_default(&scon->win_fb, ww, wh); > egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top); > > diff --git a/ui/sdl2.c b/ui/sdl2.c > index 9d703200bf..c9c83815ca 100644 > --- a/ui/sdl2.c > +++ b/ui/sdl2.c > @@ -95,7 +95,7 @@ void sdl2_window_create(struct sdl2_console *scon) > } > #ifdef CONFIG_OPENGL > if (scon->opengl) { > - flags |= SDL_WINDOW_OPENGL; > + flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_ALLOW_HIGHDPI; > } > #endif > > -- > 2.40.0 > >