Use the fpu to perform 64-bit loads and stores. Reviewed-by: Peter Maydell <peter.mayd...@linaro.org> Signed-off-by: Richard Henderson <richard.hender...@linaro.org> --- tcg/i386/tcg-target.c.inc | 44 +++++++++++++++++++++++++++++++++------ 1 file changed, 38 insertions(+), 6 deletions(-)
diff --git a/tcg/i386/tcg-target.c.inc b/tcg/i386/tcg-target.c.inc index 3b8528e332..0415ca2a4c 100644 --- a/tcg/i386/tcg-target.c.inc +++ b/tcg/i386/tcg-target.c.inc @@ -468,6 +468,10 @@ static bool tcg_target_const_match(int64_t val, TCGType type, int ct) #define OPC_GRP5 (0xff) #define OPC_GRP14 (0x73 | P_EXT | P_DATA16) +#define OPC_ESCDF (0xdf) +#define ESCDF_FILD_m64 5 +#define ESCDF_FISTP_m64 7 + /* Group 1 opcode extensions for 0x80-0x83. These are also used as modifiers for OPC_ARITH. */ #define ARITH_ADD 0 @@ -2086,7 +2090,20 @@ static void tcg_out_qemu_ld_direct(TCGContext *s, TCGReg datalo, TCGReg datahi, datalo = datahi; datahi = t; } - if (h.base == datalo || h.index == datalo) { + if (h.aa.atom == MO_64) { + /* + * Atomicity requires that we use use a single 8-byte load. + * For simplicity and code size, always use the FPU for this. + * Similar insns using SSE/AVX are merely larger. + * Load from memory in one go, then store back to the stack, + * from whence we can load into the correct integer regs. + */ + tcg_out_modrm_sib_offset(s, OPC_ESCDF + h.seg, ESCDF_FILD_m64, + h.base, h.index, 0, h.ofs); + tcg_out_modrm_offset(s, OPC_ESCDF, ESCDF_FISTP_m64, TCG_REG_ESP, 0); + tcg_out_modrm_offset(s, movop, datalo, TCG_REG_ESP, 0); + tcg_out_modrm_offset(s, movop, datahi, TCG_REG_ESP, 4); + } else if (h.base == datalo || h.index == datalo) { tcg_out_modrm_sib_offset(s, OPC_LEA, datahi, h.base, h.index, 0, h.ofs); tcg_out_modrm_offset(s, movop + h.seg, datalo, datahi, 0); @@ -2156,12 +2173,27 @@ static void tcg_out_qemu_st_direct(TCGContext *s, TCGReg datalo, TCGReg datahi, if (TCG_TARGET_REG_BITS == 64) { tcg_out_modrm_sib_offset(s, movop + P_REXW + h.seg, datalo, h.base, h.index, 0, h.ofs); + break; + } + if (use_movbe) { + TCGReg t = datalo; + datalo = datahi; + datahi = t; + } + if (h.aa.atom == MO_64) { + /* + * Atomicity requires that we use use one 8-byte store. + * For simplicity, and code size, always use the FPU for this. + * Similar insns using SSE/AVX are merely larger. + * Assemble the 8-byte quantity in required endianness + * on the stack, load to coproc unit, and store. + */ + tcg_out_modrm_offset(s, movop, datalo, TCG_REG_ESP, 0); + tcg_out_modrm_offset(s, movop, datahi, TCG_REG_ESP, 4); + tcg_out_modrm_offset(s, OPC_ESCDF, ESCDF_FILD_m64, TCG_REG_ESP, 0); + tcg_out_modrm_sib_offset(s, OPC_ESCDF + h.seg, ESCDF_FISTP_m64, + h.base, h.index, 0, h.ofs); } else { - if (use_movbe) { - TCGReg t = datalo; - datalo = datahi; - datahi = t; - } tcg_out_modrm_sib_offset(s, movop + h.seg, datalo, h.base, h.index, 0, h.ofs); tcg_out_modrm_sib_offset(s, movop + h.seg, datahi, -- 2.34.1