From: Marc-André Lureau <marcandre.lur...@redhat.com> ANGLE fails to compile shaders otherwise.
Signed-off-by: Marc-André Lureau <marcandre.lur...@redhat.com> Reviewed-by: Daniel P. Berrangé <berra...@redhat.com> --- ui/shader/texture-blit-flip.vert | 1 - ui/shader/texture-blit.frag | 1 - ui/shader/texture-blit.vert | 1 - 3 files changed, 3 deletions(-) diff --git a/ui/shader/texture-blit-flip.vert b/ui/shader/texture-blit-flip.vert index ba081fa5a6..f7a448d229 100644 --- a/ui/shader/texture-blit-flip.vert +++ b/ui/shader/texture-blit-flip.vert @@ -1,4 +1,3 @@ - #version 300 es in vec2 in_position; diff --git a/ui/shader/texture-blit.frag b/ui/shader/texture-blit.frag index bfa202c22b..8ed95a46b6 100644 --- a/ui/shader/texture-blit.frag +++ b/ui/shader/texture-blit.frag @@ -1,4 +1,3 @@ - #version 300 es uniform sampler2D image; diff --git a/ui/shader/texture-blit.vert b/ui/shader/texture-blit.vert index 6fe2744d68..fb48d70665 100644 --- a/ui/shader/texture-blit.vert +++ b/ui/shader/texture-blit.vert @@ -1,4 +1,3 @@ - #version 300 es in vec2 in_position; -- 2.39.2