On 01/18/2012 11:53 AM, Andreas Färber wrote:
> -    if (kvm_enabled()&&  !env->thread_kicked) {
>  +    if (!tcg_enabled()&&  !env->thread_kicked) {
>  -    if (kvm_enabled()) {
>  +    if (!tcg_enabled()) {
>        if (kvm_enabled()) {
>            qemu_kvm_start_vcpu(env);
>  -    } else {
>  +    } else if (tcg_enabled()) {
>            qemu_tcg_init_vcpu(env);
>  +    } else {
>  +        qemu_dummy_start_vcpu(env);
>        }
Did you keep Xen in mind when changing the logic?

Yes, though I didn't test it. There's no reason why Xen should depend on any TCG code.

Paolo

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