On 2023/01/23 8:28, BALATON Zoltan wrote:
On Thu, 19 Jan 2023, Akihiko Odaki wrote:
On 2023/01/15 3:11, BALATON Zoltan wrote:
On Sat, 14 Jan 2023, Akihiko Odaki wrote:
On 2023/01/13 22:43, BALATON Zoltan wrote:
On Thu, 5 Jan 2023, BALATON Zoltan wrote:
Hello,
I got reports from several users trying to run AmigaOS4 on
sam460ex on Apple silicon Macs that they get missing graphics that
I can't reproduce on x86_64. With help from the users who get the
problem we've narrowed it down to the following:
It looks like that data written to the sm501's ram in
qemu/hw/display/sm501.c::sm501_2d_operation() is then not seen
from sm501_update_display() in the same file. The
sm501_2d_operation() function is called when the guest accesses
the emulated card so it may run in a different thread than
sm501_update_display() which is called by the ui backend but I'm
not sure how QEMU calls these. Is device code running in iothread
and display update in main thread? The problem is also independent
of the display backend and was reproduced with both -display cocoa
and -display sdl.
We have confirmed it's not the pixman routines that
sm501_2d_operation() uses as the same issue is seen also with QEMU
4.x where pixman wasn't used and with all versions up to 7.2 so
it's also not some bisectable change in QEMU. It also happens with
--enable-debug so it doesn't seem to be related to optimisation
either and I don't get it on x86_64 but even x86_64 QEMU builds
run on Apple M1 with Rosetta 2 show the problem. It also only
seems to affect graphics written from sm501_2d_operation() which
AmigaOS4 uses extensively but other OSes don't and just render
graphics with the vcpu which work without problem also on the M1
Macs that show this problem with AmigaOS4. Theoretically this
could be some missing syncronisation which is something ARM and
PPC may need while x86 doesn't but I don't know if this is really
the reason and if so where and how to fix it). Any idea what may
cause this and what could be a fix to try?
Any idea anyone? At least some explanation if the above is
plausible or if there's an option to disable the iothread and run
everyting in a single thread to verify the theory could help. I've
got reports from at least 3 people getting this problem but I can't
do much to fix it without some help.
(Info on how to run it is here:
http://zero.eik.bme.hu/~balaton/qemu/amiga/#amigaos
but AmigaOS4 is not freely distributable so it's a bit hard to
reproduce. Some Linux X servers that support sm501/sm502 may also
use the card's 2d engine but I don't know about any live CDs that
readily run on sam460ex.)
Thank you,
BALATON Zoltan
Sorry, I missed the email.
Indeed the ui backend should call sm501_update_display() in the main
thread, which should be different from the thread calling
sm501_2d_operation(). However, if I understand it correctly, both of
the functions should be called with iothread lock held so there
should be no race condition in theory.
But there is an exception: memory_region_snapshot_and_clear_dirty()
releases iothread lock, and that broke raspi3b display device:
https://lore.kernel.org/qemu-devel/CAFEAcA9odnPo2LPip295Uztri7JfoVnQbkJ=wn+k8dqneb_...@mail.gmail.com/T/
It is unexpected that gfx_update() callback releases iothread lock
so it may break things in peculiar ways.
Peter, is there any change in the situation regarding the race
introduced by memory_region_snapshot_and_clear_dirty()?
For now, to workaround the issue, I think you can create another
mutex and make the entire sm501_2d_engine_write() and
sm501_update_display() critical sections.
Interesting thread but not sure it's the same problem so this
workaround may not be enough to fix my issue. Here's a video posted
by one of the people who reported it showing the problem on M1 Mac:
https://www.youtube.com/watch?v=FDqoNbp6PQs
and here's how it looks like on other machines:
https://www.youtube.com/watch?v=ML7-F4HNFKQ
There are also videos showing it running on RPi 4 and G5 Mac without
this issue so it seems to only happen on Apple Silicon M1 Macs.
What's strange is that graphics elements are not just delayed which I
think should happen with missing thread synchronisation where the
update callback would miss some pixels rendered during it's running
but subsequent update callbacks would eventually draw those, woudn't
they? Also setting full_update to 1 in sm501_update_display()
callback to disable dirty tracking does not fix the problem. So it
looks like as if sm501_2d_operation() running on one CPU core only
writes data to the local cache of that core which
sm501_update_display() running on other core can't see, so maybe some
cache synchronisation is needed in memory_region_set_dirty() or if
that's already there maybe I should call it for all changes not only
those in the visible display area? I'm still not sure I understand
the problem and don't know what could be a fix for it so anything to
test to identify the issue better might also bring us closer to a
solution.
Regards,
BALATON Zoltan
If you set full_update to 1, you may also comment out
memory_region_snapshot_and_clear_dirty() and
memory_region_snapshot_get_dirty() to avoid the iothread mutex being
unlocked. The iothread mutex should ensure cache coherency as well.
But as you say, it's weird that the rendered result is not just
delayed but missed. That may imply other possibilities (e.g., the
results are overwritten by someone else). If the problem persists
after commenting out memory_region_snapshot_and_clear_dirty() and
memory_region_snapshot_get_dirty(), I think you can assume the
inter-thread coherency between sm501_2d_operation() and
sm501_update_display() is not causing the problem.
I've asked people who reported and can reproduce it to test this but it
did not change anything so confirmed it's not that race condition but
looks more like some cache inconsistency maybe. Any other ideas?
Regards,
BALATON Zoltan
I can come up with two important differences between x86 and Arm which
can affect the execution of QEMU:
1. Memory model. Arm uses a memory model more relaxed than x86 so it is
more sensitive for synchronization failures among threads.
2. Different instructions. TCG uses JIT so differences in instructions
matter.
We should be able to exclude 1) as a potential cause of the problem.
iothread mutex should take care of race condition and even cache
coherency problem; mutex includes memory barrier functionality.
For difference 2), you may try to use TCI. You can find details of TCI
in tcg/tci/README.
The common sense tells, however, the memory model is usually the cause
of the problem when you see behavioral differences between x86 and Arm,
and TCG should work fine with both of x86 and Arm as they should have
been tested well.
Regards,
Akihiko Odaki