On 10/01/2023 09.02, marcandre.lur...@redhat.com wrote:
From: Marc-André Lureau <marcandre.lur...@redhat.com>
On msys2, the shader-to-C script produces bad C:
./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " character
[-Werror]
Fix it by changing the line ending from crlf to lf, and convert the
script to Python (qemu build seems perl-free after that).
Signed-off-by: Marc-André Lureau <marcandre.lur...@redhat.com>
Acked-by: Thomas Huth <th...@redhat.com>
---
meson.build | 2 +-
scripts/shaderinclude.pl | 16 ----------------
scripts/shaderinclude.py | 26 ++++++++++++++++++++++++++
3 files changed, 27 insertions(+), 17 deletions(-)
delete mode 100644 scripts/shaderinclude.pl
create mode 100755 scripts/shaderinclude.py
This seems to break our "make vm-build-freebsd" test... I'm now getting:
[281/1485] Generating ui/shader/texture-blit-frag.h with a custom command
(wrapped by meson to capture output)
FAILED: ui/shader/texture-blit-frag.h
/usr/local/bin/python3.7 /usr/home/qemu/qemu-test.SnknY0/src/meson/meson.py
--internal exe --capture ui/shader/texture-blit-frag.h --
/usr/home/qemu/qemu-test.SnknY0/src/scripts/shaderinclude.py
../src/ui/shader/texture-blit.frag
--- stderr ---
env: python3: No such file or directory
Looks like you've got to do "chmod a-x scripts/shaderinclude.py" to get this
fixed, after removing the executable bits, I'm getting:
[281/1485] Generating ui/shader/texture-blit-frag.h with a custom command
(wrapped by meson to capture output)
and the compilation process continues happily.
Thomas