When allocating a temp to the stack frame, consider the base type and allocate all parts at once.
Signed-off-by: Richard Henderson <richard.hender...@linaro.org> --- tcg/tcg.c | 30 ++++++++++++++++++++++-------- 1 file changed, 22 insertions(+), 8 deletions(-) diff --git a/tcg/tcg.c b/tcg/tcg.c index 5b17892058..3a0cbe8ac6 100644 --- a/tcg/tcg.c +++ b/tcg/tcg.c @@ -3318,11 +3318,12 @@ static void check_regs(TCGContext *s) static void temp_allocate_frame(TCGContext *s, TCGTemp *ts) { - int size = tcg_type_size(ts->type); - int align; intptr_t off; + int size, align; - switch (ts->type) { + /* When allocating an object, look at the full type. */ + size = tcg_type_size(ts->base_type); + switch (ts->base_type) { case TCG_TYPE_I32: align = 4; break; @@ -3353,13 +3354,26 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp *ts) tcg_raise_tb_overflow(s); } s->current_frame_offset = off + size; - - ts->mem_offset = off; #if defined(__sparc__) - ts->mem_offset += TCG_TARGET_STACK_BIAS; + off += TCG_TARGET_STACK_BIAS; #endif - ts->mem_base = s->frame_temp; - ts->mem_allocated = 1; + + /* If the object was subdivided, assign memory to all the parts. */ + if (ts->base_type != ts->type) { + int part_size = tcg_type_size(ts->type); + int part_count = size / part_size; + + ts -= ts->temp_subindex; + for (int i = 0; i < part_count; ++i) { + ts[i].mem_offset = off + i * part_size; + ts[i].mem_base = s->frame_temp; + ts[i].mem_allocated = 1; + } + } else { + ts->mem_offset = off; + ts->mem_base = s->frame_temp; + ts->mem_allocated = 1; + } } static void temp_load(TCGContext *, TCGTemp *, TCGRegSet, TCGRegSet, TCGRegSet); -- 2.34.1