On 2022/02/15 4:49, Marc-André Lureau wrote:
Hi
On Mon, Feb 14, 2022 at 5:15 PM Akihiko Odaki <akihiko.od...@gmail.com
<mailto:akihiko.od...@gmail.com>> wrote:
On Mon, Feb 14, 2022 at 9:07 PM Marc-André Lureau
<marcandre.lur...@gmail.com <mailto:marcandre.lur...@gmail.com>> wrote:
>
> Hi Akihiko
>
> On Sun, Feb 13, 2022 at 6:44 AM Akihiko Odaki
<akihiko.od...@gmail.com <mailto:akihiko.od...@gmail.com>> wrote:
>>
>> ui/dbus required to have multiple DisplayChangeListeners
(possibly with OpenGL)
>> for a console but that caused several problems:
>> - It broke egl-headless, an unusual display which implements
OpenGL rendering
>> for non-OpenGL displays. The code to support multiple
DisplayChangeListeners
>> does not consider the case where non-OpenGL displays listens
OpenGL consoles.
>
>
> Can you provide instructions on what broke? Even better write a
test, please.
The following command segfaults. Adding a test would be nice, but it
would need a binary which uses OpenGL.
qemu-system-x86_64 -device virtio-gpu-gl-pci -display egl-headless
-vnc :0 -m 8G -cdrom Fedora-Workstation-Live-x86_64-34-1.2.iso -accel
kvm
Thanks!
This is clearly a mistake from commit 7cc712e98 ("ui: dispatch GL events
to all listener").
It should have taken into account that some listeners do not have GL
callbacks, and guard the call.
We should wrap the missing ops->dpy_gl_call() with a if
(ops->dpy_gl_call) ? I'll send a patch for that.
The assumption that OpenGL DisplayChangeListener and non-OpenGL
DisplayChangeListener are exclusive is now broken so we have to examine
if the whole patch series works correct without the assumption. Other
problem I have found (and forgot to mention) is:
- that console_select and register_displaychangelistener may not call
dpy_gfx_switch and call dpy_gl_scanout_texture instead. It is
incompatible with non-OpenGL displays and
- that the compatibility check breaks if egl-headless is present and a
non-OpenGL DisplayChangeListener with con field is being added.
By the way, dbus registers a DisplayChangeListener for the size
detection, apparently it fails to set "con" field, making it an
accidental user of console_select.
>
> "make check-avocado AVOCADO_TESTS=tests/avocado/virtio-gpu.py",
which covers egl-headless usage, works.
>
>>
>> - Multiple OpenGL DisplayChangeListeners of dbus shares one
DisplaySurface and
>> modifies its texture field, causing OpenGL texture leak and
use-after-free.
>
>
> Again, please provide instructions. I have regularly run -display
dbus with multiple clients and qemu compiled with sanitizers. I
don't see any leak or use after free.
I doubt sanitizers can find this because it is an OpenGL texture. You
may add a probe around surface_gl_create_texture and
surface_gl_destroy_texture.
Indeed, a surface is created on each frame, because we create a 2d
surface on each qemu_console_resize(), which is called at each virgl
scanout. This is a regression introduced by commit ebced09185 ("console:
save current scanout details"). I can propose an easy fix, please check it.
And the root of the leak is actually surface_gl_create_texutre(), it
should be idempotent, just like destroy().
That is not enough since it may leave the texture present after
unregister_displaychangelistener. And calling
surface_gl_destroy_texture() before unregister_displaychangelistener may
break the other listeners.
>
>>
>> - Introduced extra code to check the compatibility of OpenGL
context providers
>> and OpenGL texture renderers where those are often inherently
tightly coupled
>> since they must share the same hardware.
>
>
> So code checks are meant to prevent misusage. They might be too
limited or broken in some ways, but reverting is likely going to
introduce other regressions I was trying to fix.
The misuse will not occur because DisplayChangeListeners will be
merged with OpenGL context providers.
Ok, but aren't the checks enough to prevent it already? I have to check
the use cases and differences of design, but you might be right that we
don't need such a split after all.
Yes, the point is that it requires extra code.
>
>> - Needed extra work to broadcast the same change to multiple
dbus listeners.
>>
>
> Compared to what?
Compared to sharing one DisplayChangeListener for multiple dbus
listeners.
Well, you just moved the problem to the dbus display, not removed any work.
What we have currently is more generic, you should be able to add/remove
various listeners (in theory, we only really do it for dbus at this point).
The each DisplayChangeListeners have to upload the DisplaySurface to the
graphics accelerator, create a DMA-BUF file descriptor, and make it
suitable for D-Bus delivery. The duplicate work can be just done once if
we have only one DisplayChangeListener for one console.
>
>>
>> This series solve them by implementing the change broadcast in
ui/dbus, which
>> knows exactly what is needed. Changes for the common code to
support multiple
>> OpenGL DisplayChangeListeners were reverted to fix egl-headless
and reduce
>> the code size.
>
>
> Thanks a lot for your work, I am going to take a look at your
approach. But please help us understand better what the problem
actually is, by giving examples & tests to avoid future regressions
and document the expected behaviour.
The thing is really complicated and I may miss details so please feel
free to ask questions or provide suggestions.
Reverting changes and proposing an alternative implementation requires
detailed explanation and convincing arguments. It may take a while, but
we will try to get through the problems and evaluate the alternative
designs. Thanks again for your help!
Rather, I think proposing a large change to common console code requires
thorough examination and it should be reverted before it reaches the
release if it is doubtful that it is correct and reduces the complexity
of a few displays (possibly in the future). "No regression" should come
first before fix and feature. We can always revisit the change land it
in a proper form even after reverting the change.
Regards,
Akihiko Odaki
Regards,
Akihiko Odaki
>
>>
>> Akihiko Odaki (6):
>> ui/dbus: Share one listener for a console
>> Revert "console: save current scanout details"
>> Revert "ui: split the GL context in a different object"
>> Revert "ui: dispatch GL events to all listeners"
>> Revert "ui: associate GL context outside of display listener
>> registration"
>> Revert "ui: factor out qemu_console_set_display_gl_ctx()"
>>
>> include/ui/console.h | 60 +-----
>> include/ui/egl-context.h | 6 +-
>> include/ui/gtk.h | 11 +-
>> include/ui/sdl2.h | 7 +-
>> include/ui/spice-display.h | 1 -
>> ui/console.c | 258 +++++++----------------
>> ui/dbus-console.c | 109 ++--------
>> ui/dbus-listener.c | 417
+++++++++++++++++++++++++++----------
>> ui/dbus.c | 22 --
>> ui/dbus.h | 36 +++-
>> ui/egl-context.c | 6 +-
>> ui/egl-headless.c | 20 +-
>> ui/gtk-egl.c | 10 +-
>> ui/gtk-gl-area.c | 8 +-
>> ui/gtk.c | 25 +--
>> ui/sdl2-gl.c | 10 +-
>> ui/sdl2.c | 14 +-
>> ui/spice-display.c | 19 +-
>> 18 files changed, 498 insertions(+), 541 deletions(-)
>>
>> --
>> 2.32.0 (Apple Git-132)
>>
>>
>
>
> --
> Marc-André Lureau
--
Marc-André Lureau