在 2021/12/25 上午6:30, Richard Henderson 写道:
On 12/23/21 7:49 PM, liweiwei wrote:
  static bool trans_fsgnj_d(DisasContext *ctx, arg_fsgnj_d *a)
  {
+    REQUIRE_FPU;
+    REQUIRE_ZDINX_OR_D(ctx);
+
+    TCGv_i64 dest = dest_fpr(ctx, a->rd);
+    TCGv_i64 src1 = get_fpr_d(ctx, a->rs1);
+    TCGv_i64 src2 = get_fpr_d(ctx, a->rs2);
+
      if (a->rs1 == a->rs2) { /* FMOV */

Applies to the F version as well, but we should not assemble src2 when we don't need it.
OK, I'll fix this.

- tcg_gen_mov_i64(cpu_fpr[a->rd], cpu_fpr[a->rs1]);
+        tcg_gen_mov_i64(dest, src1);


I think this can just be dest = get_fpr_d(ctx, a->src1), leaving the final "move" to gen_set_fpr_d.
OK. I'll update this.


r~


Reply via email to