Some UI fixups including one revert. I have some things that I want to have a discussion about. Fullscreen mode will always distort the virtual console. Is this behavior we really want? If we get rid of this, we can combine scale_x and scale_y into a single variable and simplify things a little bit.
Also just from looking around a little bit in ui/gtk-egl.c the code seems super broken regarding the virtual console rendering in the correct place. I'm unable to test those code paths so I haven't touched it for now. Changes in v2: - Dropped patch 2, I couldn't figure out what to colour the bike shed - Fixed incorrect rendering when gtk/gl is using scanout_mode Alexander Orzechowski (3): ui: Use allocated size instead of window size ui: Revert: "fix incorrect pointer position on highdpi with gtk" ui: Fix gtk/gl when the scaled virtual console does not fit the window ui/gtk-gl-area.c | 34 +++++++++++++++++++++++++++++----- ui/gtk.c | 30 +++++++++++------------------- 2 files changed, 40 insertions(+), 24 deletions(-) -- 2.34.1