On Tue, Aug 10, 2021 at 3:48 PM Mahmoud Mandour <ma.mando...@gmail.com>
wrote:

> Hello,
>
> This series implements a simple L2 unified per-core cache emulation, the L2
> cache is not enabled by default and is only enabled on specifying so using
> the
> plugin arguments. L2 cache is only accessed if L1 does not contain the
> wanted
> block. If a miss occur in L1, the block is "fetched" to L1, and then L2 is
> interrogated. This effectively mean that on a cache miss, we bring the
> data to
> all the cache hierarchy, which is quite reasonable.
>
> Note: Some +80-column lines are left as is, since they're all 81~83 cols
> and I
> thought that it's so important to break them since breaking a line usually
> looks
> ugly when not sufficiently long(?) LMK if I need to fix this :)
>
>
Based-on: <20210730135817.17816-1-ma.mando...@gmail.com>
since it uses `qemu_plugin_bool_parse` and based also on the changes done
in the plugin docs in the same series.

This can hopefully be applied cleanly to plugins/next since it has all my
multicore
cache patches and also the new arg-passing scheme patches.


> Mahmoud Mandour (5):
>   plugins/cache: freed heap-allocated mutexes
>   plugins/cache: implement unified L2 cache emulation
>   plugins/cache: split command line arguments into name and value
>   plugins/cache: make L2 emulation optional through args
>   docs/tcg-plugins: add L2 arguments to cache docs
>
>  contrib/plugins/cache.c    | 318 ++++++++++++++++++++++++++-----------
>  docs/devel/tcg-plugins.rst |  22 ++-
>  2 files changed, 244 insertions(+), 96 deletions(-)
>
> --
> 2.25.1
>
>

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