On Fri, Apr 16, 2021 at 11:08:55AM +0300, Vladimir Sementsov-Ogievskiy wrote: > Add an option for thread to retry connection until success. We'll use > nbd/client-connection both for reconnect and for initial connection in > nbd_open(), so we need a possibility to use same NBDClientConnection > instance to connect once in nbd_open() and then use retry semantics for > reconnect. > > Signed-off-by: Vladimir Sementsov-Ogievskiy <vsement...@virtuozzo.com> > --- > include/block/nbd.h | 2 ++ > nbd/client-connection.c | 55 +++++++++++++++++++++++++++++------------ > 2 files changed, 41 insertions(+), 16 deletions(-) > > diff --git a/include/block/nbd.h b/include/block/nbd.h > index 5d86e6a393..5bb54d831c 100644 > --- a/include/block/nbd.h > +++ b/include/block/nbd.h > @@ -409,6 +409,8 @@ const char *nbd_err_lookup(int err); > /* nbd/client-connection.c */ > typedef struct NBDClientConnection NBDClientConnection; > > +void nbd_client_connection_enable_retry(NBDClientConnection *conn); > + > NBDClientConnection *nbd_client_connection_new(const SocketAddress *saddr, > bool do_negotiation, > const char *export_name, > diff --git a/nbd/client-connection.c b/nbd/client-connection.c > index ae4a77f826..002bd91f42 100644 > --- a/nbd/client-connection.c > +++ b/nbd/client-connection.c > @@ -36,6 +36,8 @@ struct NBDClientConnection { > NBDExportInfo initial_info; > bool do_negotiation; > > + bool do_retry; > + > /* > * Result of last attempt. Valid in FAIL and SUCCESS states. > * If you want to steal error, don't forget to set pointer to NULL. > @@ -52,6 +54,15 @@ struct NBDClientConnection { > Coroutine *wait_co; /* nbd_co_establish_connection() wait in yield() */ > }; > > +/* > + * The function isn't protected by any mutex, so call it when thread is not > + * running. > + */ > +void nbd_client_connection_enable_retry(NBDClientConnection *conn) > +{ > + conn->do_retry = true; > +} > + > NBDClientConnection *nbd_client_connection_new(const SocketAddress *saddr, > bool do_negotiation, > const char *export_name, > @@ -144,24 +155,37 @@ static void *connect_thread_func(void *opaque) > NBDClientConnection *conn = opaque; > bool do_free; > int ret; > + uint64_t timeout = 1; > + uint64_t max_timeout = 16; > + > + while (true) { > + conn->sioc = qio_channel_socket_new(); > + > + error_free(conn->err); > + conn->err = NULL; > + conn->updated_info = conn->initial_info; > + > + ret = nbd_connect(conn->sioc, conn->saddr, > + conn->do_negotiation ? &conn->updated_info : NULL, > + conn->tlscreds, &conn->ioc, &conn->err); > + conn->updated_info.x_dirty_bitmap = NULL; > + conn->updated_info.name = NULL; > + > + if (ret < 0) { > + object_unref(OBJECT(conn->sioc)); > + conn->sioc = NULL; > + if (conn->do_retry) { > + sleep(timeout); > + if (timeout < max_timeout) { > + timeout *= 2; > + } > + continue; > + } > + }
How is it supposed to get canceled? Roman. > - conn->sioc = qio_channel_socket_new(); > - > - error_free(conn->err); > - conn->err = NULL; > - conn->updated_info = conn->initial_info; > - > - ret = nbd_connect(conn->sioc, conn->saddr, > - conn->do_negotiation ? &conn->updated_info : NULL, > - conn->tlscreds, &conn->ioc, &conn->err); > - if (ret < 0) { > - object_unref(OBJECT(conn->sioc)); > - conn->sioc = NULL; > + break; > } > > - conn->updated_info.x_dirty_bitmap = NULL; > - conn->updated_info.name = NULL; > - > WITH_QEMU_LOCK_GUARD(&conn->mutex) { > assert(conn->running); > conn->running = false; > @@ -172,7 +196,6 @@ static void *connect_thread_func(void *opaque) > do_free = conn->detached; > } > > - > if (do_free) { > nbd_client_connection_do_free(conn); > } > -- > 2.29.2 >