on 16/09/2011 01:48 Jan Kiszka said the following: > From: Jan Kiszka <jan.kis...@siemens.com> > > Do not mess with active_console, use console_select instead. This fixes > corrupt virtual monitor consoles after issuing the screendump command. > > Signed-off-by: Jan Kiszka <jan.kis...@siemens.com> > --- > > Looks still weird - we should enable dumping to an invisible display > buffer - but it cures this symptom without rewriting the whole console > code.
Yeah, there is a momentary flicker during the dump. But I happy that the monitor console is not garbled now. Thank you! > console.c | 13 ++++++++++--- > 1 files changed, 10 insertions(+), 3 deletions(-) > > diff --git a/console.c b/console.c > index 5c7a93b..6dfcc47 100644 > --- a/console.c > +++ b/console.c > @@ -115,6 +115,7 @@ typedef enum { > /* ??? This is mis-named. > It is used for both text and graphical consoles. */ > struct TextConsole { > + int index; > console_type_t console_type; > DisplayState *ds; > /* Graphic console state. */ > @@ -177,12 +178,15 @@ void vga_hw_screen_dump(const char *filename) > TextConsole *previous_active_console; > > previous_active_console = active_console; > - active_console = consoles[0]; > + > /* There is currently no way of specifying which screen we want to dump, > so always dump the first one. */ > - if (consoles[0] && consoles[0]->hw_screen_dump) > + console_select(0); > + if (consoles[0] && consoles[0]->hw_screen_dump) { > consoles[0]->hw_screen_dump(consoles[0]->hw, filename); > - active_console = previous_active_console; > + } > + > + console_select(previous_active_console->index); > } > > void vga_hw_text_update(console_ch_t *chardata) > @@ -1247,6 +1251,7 @@ static TextConsole *new_console(DisplayState *ds, > console_type_t console_type) > s->ds = ds; > s->console_type = console_type; > if (console_type != GRAPHIC_CONSOLE) { > + s->index = nb_consoles; > consoles[nb_consoles++] = s; > } else { > /* HACK: Put graphical consoles before text consoles. */ > @@ -1254,7 +1259,9 @@ static TextConsole *new_console(DisplayState *ds, > console_type_t console_type) > if (consoles[i - 1]->console_type == GRAPHIC_CONSOLE) > break; > consoles[i] = consoles[i - 1]; > + consoles[i]->index = i; > } > + s->index = i; > consoles[i] = s; > nb_consoles++; > } -- Andriy Gapon